Spanish, Japanese and German are mostly supported, which means some strings may be missing or outdated, but the mod should be playable in these languages. This can't be finished in three months of game time, and I doubt you'll manage within a year.Ĭurrently, the fully supported languages are British English, US English, Russian and Polish. The Men in Black bases are particularly nasty, since they may operate for months before discovering them.įinally, prepare for a longer war than usual. Do not expect to get even to lasers without some investment in live alien capture equipment!Īlso, build radars to cover all continents ASAP. The FMP tech tree relies rather heavily on live alien interrogation, so capturing aliens - especially higher ranks - is essential. The only major difference between playing vanilla game and the Final Mod Pack is access to new research. It certainly works with all rulesets released with the game, like the XComUtil elements.īefore applying the mod, make sure it's not already included in the package! If it is, expect a conflict of some sort. However, since this is so complex, there is a significant risk that it will conflict with something else. If you want more of the same, please try X-Com Files - my next project, which contains the entirety of the Final Mod Pack and much, much more. Nevertheless, we will still be fixing any new bugs and perhaps change things that are really unpopular. The community still makes great mods, so something worth adding may come up, but at this point we're pretty much done. Still, this is a monumental work adding and balancing everything, which you don't have to do yourself, so it's probably worth it! Therefore you may find that some of our decisions were not what you expected. For example, we do not include content that would invalidate any vanilla content, because we don't want to take away what people already know - only add new stuff. ![]() No mod is for everyone, because some compromises always have to be made. For the former, check the list of included mods below for the latter, it mostly concerns changes to the tech tree. It can be split into two categories: content that was added from other mods (sometimes slightly tweaked) and the framework that makes it viable. Or simply in the OXC Mods comment section. Please post any feedback - bug reports, tanks, criticisms, requests for enhancements and the like - on the following thread: You don't have to do it, but it's recommended. Please note that all weapons were balanced for "UFO Extender Accuracy" option turned on, since it makes combat more interesting and varied. ![]() If you have any issues, see the excellent installation video tutorial by Ivan Dogovich: Īlso, if you want to enjoy an alternative set of custom sounds, get Daedalus' very nice High Quality Sounds mod for this pack at.
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